Sorcerer Tower Defense Wiki
Maps and systems

Rounds, encounters, and event systems

Use each failed round or event outcome to identify whether damage, control, economy, or an encounter requirement is blocking progress.

Round check

Name the failed round

A repeatable lower clear can be better progress than an inconsistent high round.

Culling Game

Separate event systems

Keep Culling Points and encounter requirements separate from normal Coins and Gems.

Outcome

Change one role at a time

Use the next result to decide whether the lineup change actually helped.