Sorcerer Tower Defense Wiki
Items and rewards

Codes, rewards, and currencies

Keep each code reward tied to its status, then decide whether Coins, Gems, or Culling Points solve the next problem.

Codes

Try disputed rows before counting them

A reported code is not part of the budget until the current game accepts it.

Rewards

Match currency to the goal

Coins, Gems, and Culling Points support different pulls, upgrades, and event decisions.

Items

Keep costs and obtain paths together

A fragment, contract, orb, or battlepass item matters only when its current obtain path is clear.